While Mohammed had been working on the scripts, I had put on the designer hat for a day( EDIT, 5th july: or so I thought!!). We chose to work on book 2's box puzzle; I took the initial stage design done by Abbas, and added the polytechnic logo and slogan, some texts, and added the yellow note with the hint it along with the pixelated Mr.Pencil.
Abbas' drawing. |
I thought hey..stickman isn't anti-gravity! We need a ladder. |
Added a notebook lines background, Drew the ladder, poly logo, added "plain body" and "exit". |
Even more upgrades. Added the timer, the hint an Mr.pencil. |
A closer look at the hint and timer, I feel there's something wrong with the description. |
stickman in all of his glory and epicness!! look at his pants! NOTE: this is not how the final stickman will look like, I just did this 4 the sake of....stickman's existence!! |
As the sound designer for the project, my task was to gather sound effects for every part of the game, and come up with a background music. Having had some experience messing around with music and some music theory, I thought that I should give it a go and attempt to compose a theme song, and an opening sound effect for our animated logo. I've been using Mix craft 5 to compose using the keyboard, along with a cool plugin called peach. Peach allows me to compose using 8-bit sounds, pretty cool huh?
Finding the right instruments can be a hard task.. |
G4 productions opening
I know it sounds too cinematic, but I think it will work!
The main theme demo.
This is just a quick demo, anyone with ears will notice rhythmic inconsistency in the drums, that's because nothing was pre-programmed, everything was done by hand, actually, both hands' index and middle fingers. Hopefully a final ful length version will be composed, and ideas of a score for the whole game is being thought of.
Thursday came and a stickman demo was nowhere to be found, yet. Despite the fact that I've informed my fellow G4 members, we were only able to compile a working demo seconds prior to our turn to present. Luckily, we weren't the only group with that problem, even though Mr.Owen (who looked in raged) had set the time for each group ( first group would start at 11.:15am, 5 minutes each), it appeared as if all groups at the time were just beginning to put everything together just like us, G4 productions. The reason for our lateness was because we picked the hardest puzzle to mockup, Mohammed had underestimated the coding techniques required such as gravity, therefore, we had a problem getting the whole game to work. stickman wasn't even playable, he couldn't move, he was stuck!
In the end, we were able to bring everything together on time, Mohammed had fixed the codes, Fatima did the main menu and our logo animation , Abbas worked on polishing up the logo's animation, while I brought in the G4 short opening anthem, and the game's theme song demo.
Even though things went by very fast, I was astonished by the way we functioned, how each member had a specific role in the team, and how all of our work came together in an awesome manner! I thought to my self: if I were to do all of this on my own, it would take much time, thank god for teamwork! long live G4 productions! Viva la G4!
'The look'??!! :)
ReplyDeleteA good example would be the interview today when I referred to Fatima with "her"s. THAT LOOK! extremely life threatening; but I lived. FYI no offense was intended and I understand you are very sensitive with genderization issues(hope I spelled it right).
ReplyDeleteWhat I meant actually was this:
http://en.wikipedia.org/wiki/Possessive_adjectives