As for our group name, Abbass was kind enough to "generate" group and game names, the following is the message sent by him:
""
1. Group name:
- Night Vision
- K4/4K (4-Knights)
- G4 (Group-4)
- Quad-corp.
- Neo-corp.
- Tri-realm
- Damsel in Distress
- Stickman & the magic key
- liberation
that's all of what I can get ^^
hopes they'll do
later... =) ""
My personal favourites were 'Quad-Corp' and 'Stickman & the magic key'. During the next PBL session, we, the group, after long discussions decided to go for the group name of "G4" which ironicaly stands for "group 4", the number our tutor gave our team. As for the game name, we all agreed on ''Stickman & the magic key''.^_^
After the submission of the proposal, Owen, the Flash tutor showed us a game design document template done by the university of Quebec. My team and I immediately began analyzing and defining the key content of the document. Mohammed thought we should all print hard copies and then split or atleast assign general roles and specialization of each member for the time being. I printed copies in the lab, handed them out and then we began work; Mohammed would handle the technical and programming sections; Abbas would work on the storyline and scenarios; Fatima on visual design of the game such as characters and enemies drawing as well as obstacles and puzzles. And finaly, I 've been assigned to an intersting role which is music and sound; I have experiance in sound editing and mixing therefore I am really enthusiastic about. Imagine seeing my name in the credits screen: Music composition/sounds effects/sound engineering by Khalid Abdul Majeed, ain't that EPIC?!!
Ofcourse, it's not like the next Hans Zimmer or Harry Gregson Williams would emerge from Bahrain, but still, it would be awesome!
In week 5, not much had been done besides my work on the tutorials. Apparently, the absence of Mohammed has had a bad effect on our group as a whole; He is like the core of the group, much like a computer motherboard with an Intel Core i7 processor in this case. When you central proccing unit is gone, the rest of the hardware components are rendered useless on thier own. In this case: Fatima (graphic card), Abbas (RAM), and Khalid (sound card). In other words, we all do our awesome part, but in the end, Mohammed is the dude who processes the inputs and gives awesome outputs.
Though the above would've been a great thesis statement and/or a heroic conclusion for my post, i'm not finished yet.
Today will be the last study day for week 5, at the moment I'm with my group in the lab and I think i'm going to attempt to get the document done with my fellow hardware friends without Mohammed. The tutorial is done and i've captured my entire work using a a screen recording software, I will then put it all together and edit it so the whole work will be shown in exactly or less then 3 minutess. I think it will be awesome!
As for next week, we are going to have to work harder to finish the game design document hopefully by the end of the week, so that we would have more time to acutally begin building the game and also prepare for presentation.
...PeAce...
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