Despite it being a swift week, there was much more productivity in our group. Abbas and I sat more to think about how we are going to design the stages; Fatima worked on drawing Mr.Pen (which in my opinion looked horrible); Mohammed who has had unfortunate health problems last week attended this week and I believe that his strong presence helped get the G4 engine up and running again. He and I talked about the technical aspects of the game and how the coding would work. At first, I suggested an idea that instead of working on a single flash file we would do something like the last semester with the mini application, in which we split the pages and stages into separate flash files and then link them all together. However, the idea was not well received by the team, therefore, it got revoked.
Because I think I've been assigned to a not so difficult role which is music and sound effect, and that Mohammed has already gotten his hands full with the other courses' projects, I thought why not try and help out with the programming and coding of the game. That's when the invisible light bulb over my head had lit up & another idea sprung out: we keep all the design in a single flash file, while the codes would be in separate ActionScript files so that the coding process would be made far less stressful and more flexible to edit and debug. Later, the smaller code segments would all be linked back to the main ActionScipt code. Mohammed was very delighted and pleased with the idea and thought that we should stick to it and apply it in our game developing.
On Thursday, I asked the members to send me copies of their work for the sections they were assigned to; those are: technical aspects(Mohammed), story (Abbas), and Art & Animation(Fatima),. I've got the boys' copies but I'm yet to receive anything from the great Ms. Fatima for reasons probably related to procrastination and laziness.^_^. As of this writing, I'm currently working on the design document attempting to conceive a general idea of how the stages will look like , as well as how the puzzles may be designed.
After walking back and forth in my brother's room like a Nazi soldier patrolling inside a P.O.W camp, I've brainstormed some ideas for the 3 stages: The initial idea was that there would be a drawing of a sea in the 2nd stage; that's when the word logistics popped into my head! The 3 notebooks would simulate a a typical Bahrain Polytechnic student's foundation, logistics, and engineering notebook. and in each notebook, the player would be able to see and read parts of lessons and equations and drawings etc.. I fell it would be awesome and that it would facilitate the hardest part of the planning which is puzzle creations. However, I'll need to introduce the idea to my fellow team members and listen to their feedback so that we could all agree and add it to the design document.
I've got some pictures of my brainstorming attached but the storm was so intense that I don't think my drawings and writings will be easily read...
cheers ^ _ ^
(above) proposed items to be collected to form a boat. At the bottom the notebooks and how each is divided into two pages: easy and hard.
I thought a player could summon the PBL map at any given time... below it is the map for the whole realm...
below that is stage 2's items to be collected to form an airplane or something...
A Bigger view of the "Three Books Realm".
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